![]() Water Squares : About every ~6 seconds, the Temple Core Generator will passively create multiple squares in a line dealing damage in an area before shortly moving down the arena, overall being an arena-wide threat. The Temple Core Generator has a total of three moves (one being passive). The Temple Core Generator has various geometric holographic shapes floating on top of it, including an icosahedron, and is power up by water energy. The Temple Core Generator is the first boss of Aquatic Temple, encountered in the 2nd room. The bosses deal between 38-45M damage on Insane and between 55-70M on Nightmare. Defensive Pyramid Pylons cannot be taunted.Īquatic Temple has three bosses, consisting of two mini-bosses and a main boss at the end of the dungeon. It has a similar attack mechanic to the Scout Drone from Orbital Outpost. It create three lines in the direction of the closest player, with two of the lines being angled away from the opponent on either side of the middle line. The Defensive Pyramid Pylong is a floating pyramid consisting of water energy that spins counter-clockwise with an outline cube below it. Defensive Cube Pylons cannot be taunted.ĭefensive Pyramid Pylons are completely immobile mobs. This attack consists of a small square in the middle and four lines around the square in the shape of a target, requiring players to go between the bullseye and outer lines to dodge the attack if targeted. that creates a bullseye-shaped attack under a random player. The Defensive Cube Pylon is a floating cube with water energy squares in the center of each side that spins counter-clockwise with an outline cube below it. The Defensive Cube Pylons are an immobile ranged-type mob. Its second pulse of damage is similar to the Explosive Lava Walker from Volcanic Chambers. This mob's run and smash attack is similar to the Burly Enforcer from Ghastly Harbor. Once approached, the Temple Guard will slam the ground with its two fists, creating a medium circle, with the circle quickly growing and dealing damage again. The Temple Guards move swiftly, and will target to the player who is taunting it, followed by the player that has dealt the most damage to it, followed by the closest player. Their bodies are parts of runes that are filled with water energy, having a triangle crest in the center of the torso. ![]() Between attacks, they stay stationary for a moment before attempting to either attack again or quickly move towards a player to close distance. They attack by creating lines perpendicular to the direction they are facing multiple times over a large range. ![]() It is a floating being with no legs, having two floating arms, a floating head, and with filled with water energy. The mobs deal between 35-60M damage on Insane and between 50M-105M damage on Nightmare, with the Temple Spirit and Temple Guard dealing toward the higher end of the listed range and the Defensive Cube Pylon and Defensive Pyramid Pylon dealing toward the lower end of the listed range. Each mob has 65T base health on Insane and 125T base health on Nightmare. Aquatic Temple has four different types of mobs, each with a unique function.
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